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OpenMesh
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#include <functional>
#include <algorithm>
#include <OpenMesh/Core/Mesh/TriMeshT.hh>
#include <OpenMesh/Core/Utils/color_cast.hh>
#include <OpenMesh/Tools/Utils/GLConstAsString.hh>
#include <OpenSG/OSGGeometry.h>
#include "color_cast.hh"
Go to the source code of this file.
Namespaces | |
OpenMesh | |
This file contains all code required to use Eigen3 vectors as Mesh vectors. | |
OpenMesh::Kernel_OSG | |
Functions | |
bool | OpenMesh::Kernel_OSG::type_is_valid (unsigned char _t) |
template<typename Mesh > | |
bool | OpenMesh::Kernel_OSG::bind (osg::GeometryPtr &_geo, Mesh &_mesh) |
Bind a OpenSG geometry to a mesh. More... | |
template<typename Mesh > | |
bool | OpenMesh::Kernel_OSG::bind (Mesh &_mesh, osg::GeometryPtr &_geo) |
Bind a mesh object to geometry. More... | |
Bind an OpenMesh to a OpenSG geometry node. Be aware that due to this link the geometry node maybe modified. For instance triangle strips are converted to regular triangles.